This isn't really about vs bit, it's about Apple no longer allowing extensibility.
Rebellion – personal thoughts as a 'war game' | Star Wars: Rebellion | BoardGameGeek
Next year's version of macOS won't support third-party codecs at all , so converting bit codecs to bit isn't a solution. A codec is a central piece of code that handles reading and writing to a particular format. Now instead of using that central code for free with no extra effort, every app needs to create its own version of that code. Developers don't have to use them and there's nothing to stop someone writing their own DNxHD parser.
You don't need to worry about your files becoming unreadable because ffmpeg will always be there. It still supports ancient long-dead codecs like Indeo! This is unlikely to change much with Adobe or Blackmagic. They use their own parsers for a lot of formats so will be immune to this change.
The people it affects the most are small developers, who now have to come up with solutions to problems that Apple was taking care of for them in the past. By licensing certain codecs or allowing users to install their own codecs, Apple was providing an easy, free and legal way for these developers to read these files.
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They may not have the manpower to write their own parsers or the legal or financial ability to license the codecs in question. It may also affect FCPX negatively too. Apple's advice in the article is essentially "buy a new camera" but will people really shelve the cameras they paid thousands of dollars for to continue using FCPX?
Or will they go for the cheaper option of switching to an NLE that can open them?
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Strategic political wargame with a worker placement mechanic. That would be my pitch to someone who understands a lot about boardgames not just what you find in Walmart.
It's defiantly more strategic than tactical. While it has wargame elements, it's not a pure wargame, and combat can play a very minor role in some games. The political aspect is where the loyalty comes in, and many political style games have the various subterfuge, hidden info, and deceit mechanics that are found within the various missions of Rebellion.
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The worker placement aspect is obviously how those missions and the combat gets played out. It's really a nice blend of mechanics that you don't see very often. Just to throw it out there Get to Know Us.
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